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TheLeaf2006

12
Posts
1
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A member registered Sep 24, 2020

Recent community posts

The Knockedown would be mute, nd the knockdown would have to find some other way to get the imp

Also maybe add new player roles to the game in a future update(s)

Maybe add the hide and seek version as an official version. Highlights: CAN USE CAMS. CAN VENT. CANNOT REPORT BODIES OR DO EMERGENCY MEETINGS. CANNOT SABOTAGE. Imps vision 0.25x and crew vision 5x. Short kill cooldown, that increases as the amount of imps increase. Crew run around doing a set amount of tasks. If the imps kill ALL or ALL BUT ONE (Or two, or three, depending if there are 1, 2 or 3 imps) crewmate, the game ends in an imp win. Crew wins if all tasks are done.

This would be best with long or medium range kills, when the lights are out

I made a suggestion not less than 12 hours ago. GO down to the chat and tell me what you think! The more who like, the more likley it will happen

Also, do the devs or innersloth check these comments? I'm noticing that everybody (including me) are typing up suggestions. I spent about an hour typing everything tht I did, only to find no devs or VIPs read the comments and pick up ideas from it.

Also, maybe you can keep to older versions if you don't like the new content.

you may want to see the replies I just wrote.

Maybe.. That neutralizes the coment Amaimono had said.  The imposter can lie and say he THOUGHT (pairs with my other response to Tropix) he saw Yellow do it or something. Then he may get away with killing an inno!

Wow. That's a lot of sugestions. If the devs add them, they will pprob dilute these ideas over the cousrse of maybe a few years

Maybe. You need to be paying close attention. The imposter could be shaded. If you are doing a task, u usually won't see the imposter. Maybe colours are shaded out and hats and pets not exist while you are in a task. The idea I made would be paired really well with first person, (or only seeing the people in a cone shaped area in front of you, so like a FOV) but yes, the imposter could be shaded. Maybe hats can be disfigured, so it would be a deduction: Who wears hats?

The imposter would probably be known beforehand. Plus, this "knockdown" would be rare. 

The point is so, there is a slight chance that the imposter will be revealed for every kill. This is only like 3-5% chance.


Plus, devs can add or take from this idea. Many ideas could be made, then some changed a bit then used. If the devs want to use the medbay or something, they would scrap the rest. Maybe they would change an aspect of my idea. In the end it's up to them. Add percent, add idea on to my idea.... Anything. I just want to make the game better, and in my eyes, giving the medbay a use AND having a surviving imposter system is 2 in one!

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I have a couple suggestions for Among Us. I hope this reaches the devs.

1. Knockdown: Maybe occasionally, instead of dying by imposter, you get knocked down (or... something...) you basically are lying there, and cannot move, cannot do anything, and have a certain amount of time to be rescued. People can rescue you and carry you to the medbay (and put you on a bed or something. I basically just suggested a proper use for the medbay rather than just a location for a task or two) to revive, then after a certain amount of time, you revive, and maybe you have info on the imposter. To make these types valuable, it's rare for this to happen. Whoever is carrying the body gets their movement halved. Due to to this low speed, the death time would maybe be 1 - 3 minutes. (you choose, I'd be lucky if this idea even gets suggested)